Tangible exploration game

With simple gameplay and physical interactions, the player will have to find the way out of the Ollith Forest. Wooden tokens over a tabletop are used to control the game.

This game target a young audience. The project is a bachelor project, made at L'Ecole de Design Nantes Atlantique.


The main token is used to control the main character and some others are used as tools. Once on the interactive tabletop, actions will be made in the environment such as collection resources or building props. The player will have to collect and combine resources to go forward into the forest and fulfill his quest.

How is it made?

The game was designed with Blender and Unity3D, built from scratch in 3 weeks. I designed the original concept and did all the 3D modeling/texturing and development.
Underneath each toke, a fiducial marker enables to perform computer vision algorithm to detect the presence, orientation, and movement of each wooden token.


Blender Nation, Ollith - Tangible Exploration game, Dec 3 2013