In Xevols we experimented how different input methods could be used to control a FPS game. We designed an interactive glove , paired with a Wii Nunchuk. The game was developed in one week on Unity3D.

The player could use special powers (shooting against enemies, changing the gravity or creating a shield) by pinching the fingers, while moving in a maze with the nunchuk controller. We wanted to create an immersive environment for the player.